Keynote Speaker
Shahram Izadi
perceptiveIO, Inc
Title:
The reality of mixed reality
Abstract:
Since Ivan Sutherland's Sword of Damocles, researchers have been pushing to make augmented, virtual and mixed reality, a reality. In recent years, these technologies have exploded onto the grand stage, with many devices on the consumer market, with no apparent slowing down in terms of demand. However, whilst excitement and thirst for mixed reality technologies is at a high, there are still many challenges in making such technologies a reality for everyday consumers. In this talk, I will outline some of these challenges -- some technical, some experiential, almost all social -- and discuss how one of the key factors of taking mixed reality to the next level is around enhancing the way humans can ultimately interact and communicate. As part of this I will outline why real-time 3D capture, reconstruction and understanding of humans and the world around us is the key technology enabler in making this form of mixed reality truly ubiquitous.
Bio:
Shahram Izadi is CTO and co-founder of perceptiveIO a new bay area research and development lab specializing in real-time computer vision and machine learning techniques for mixed reality and interaction. Previously he was a partner researcher and research manager at Microsoft Research (Redmond) for 11 years where he led the interactive 3D technologies (I3D) group. This was an extremely multi-discipline group, which straddles many boundaries including human-computer interaction, augmented reality, applied computer vision and graphics, electronics, signal processing, and optics.
His research focuses on building new technologies and systems that blur the boundaries between real and virtual interaction. This typically involves building new types of depth cameras, sensors or displays; creating practical algorithms and techniques for these types of novel technologies; as well as designing new user experiences that are enabled through this technical research.
Previously he spent time at Xerox PARC before. Prior to that, he obtained his PhD at the Mixed Reality Lab from the University of Nottingham, United Kingdom, in 2004. In 2009, he made the TR35, an annual list published by MIT Technology Review magazine, naming the world's top 35 innovators under the age of 35 as well as a Microsoft Next award in 2012.
He has published over 120 research papers (see DBLP & Scholar), and over 120 patents.
His work has led to products such as the Microsoft Touch Mouse, Kinect for Windows, Kinect Fusion, and most recently HoloLens and Holoportation.
The reality of mixed reality
Abstract:
Since Ivan Sutherland's Sword of Damocles, researchers have been pushing to make augmented, virtual and mixed reality, a reality. In recent years, these technologies have exploded onto the grand stage, with many devices on the consumer market, with no apparent slowing down in terms of demand. However, whilst excitement and thirst for mixed reality technologies is at a high, there are still many challenges in making such technologies a reality for everyday consumers. In this talk, I will outline some of these challenges -- some technical, some experiential, almost all social -- and discuss how one of the key factors of taking mixed reality to the next level is around enhancing the way humans can ultimately interact and communicate. As part of this I will outline why real-time 3D capture, reconstruction and understanding of humans and the world around us is the key technology enabler in making this form of mixed reality truly ubiquitous.
Bio:
Shahram Izadi is CTO and co-founder of perceptiveIO a new bay area research and development lab specializing in real-time computer vision and machine learning techniques for mixed reality and interaction. Previously he was a partner researcher and research manager at Microsoft Research (Redmond) for 11 years where he led the interactive 3D technologies (I3D) group. This was an extremely multi-discipline group, which straddles many boundaries including human-computer interaction, augmented reality, applied computer vision and graphics, electronics, signal processing, and optics.
His research focuses on building new technologies and systems that blur the boundaries between real and virtual interaction. This typically involves building new types of depth cameras, sensors or displays; creating practical algorithms and techniques for these types of novel technologies; as well as designing new user experiences that are enabled through this technical research.
Previously he spent time at Xerox PARC before. Prior to that, he obtained his PhD at the Mixed Reality Lab from the University of Nottingham, United Kingdom, in 2004. In 2009, he made the TR35, an annual list published by MIT Technology Review magazine, naming the world's top 35 innovators under the age of 35 as well as a Microsoft Next award in 2012.
He has published over 120 research papers (see DBLP & Scholar), and over 120 patents.
His work has led to products such as the Microsoft Touch Mouse, Kinect for Windows, Kinect Fusion, and most recently HoloLens and Holoportation.